I had turned sound acceleration off in Dxdiag to play Fallout 2, and then forgotten to turn it back on! STUPID! But I am marking this as solved because eriktorbjorn helped me to think of the problem. Cheers for the help anyway :DĮDIT: DOH, I just worked it out. ![]() I will give this a try later, but in the mean time I got ScummVM working on my older laptop. Wherever possible the keyboard layout has been kept the same as the desktop versions of ScummVM. Beneath a Steel Sky D-pad down: Show inventory Simon the Sorcerer 1/2 D-pad down: Show active objects. Somewhere on the control panel, probably. This page contains control mapping for various platforms. Perhaps it makes a difference? I'm not sure where you do this in Windows, though. I don't know which it uses by default, or what the difference is, but you should be able to choose one explicitly by setting the SDL_AUDIODRIVER environment variable to either dsound or waveout. 44 kHz) will.Īccording to the SDL documentation, on Windows it uses either DirectSound or WaveOut for sound. If 22 kHz won't work, then perhaps some other (e.g. You should be able to change ScummVM's default output rate with the Output rate audio setting. Download the Beneath a Steel Sky ROM now and enjoy playing this game on your computer or. This is the USA version of the game and can be played using any of the ScummVM emulators available on our website. Have you checked if there is a more recent one available? Have fun playing the amazing Beneath a Steel Sky game for Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM). It could be a problem with the sound driver, I guess. I don't use Windows myself so I'm skating on really thin ice here, but there are a few things I suppose could be worth trying: I don't know how this actually works, but I suppose SDL somehow asks the sound driver what it will support. The SDL library then tells what sample rate it wants, and that's what ScummVM will use. What should happen is that ScummVM asks for the sample rate it wants (22050 Hz by default, I believe). It sounds like ScummVM is producing audio at the wrong sample rate. It's not the game speed, it's something to do with the audio.
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